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- Welcome to the Ladder Man III Demo ! The
- objective is to collect all the yellow
- light bulbs located in each room and then
- manage to reach the doorway to escape
- from the room.
- Now he must use his ladder to climb up
- to the next level in his quest to reach
- all the light bulbs and get to the
- elusive doorway. His ladder can reach
- up a maximum of two grids.
- Seeing that there is a gray crate above
- him, he will use his ladder to push it
- out of his way so he can continue to
- reach the ledge to his left.
-
- Having used his ladder to push the crate,
- it is now too short to reach the ledge. To
- re-set his ladder, he must get off of it
- and then put it up again so it will reach
- its maximum two grid length.
- Looking up he sees he can climb on top
- of the crates above him, yet he will not
- be able to reach the top ledge. Using
- some ingenuity, he will rearrange the
- crates to make a passageway.
- Having reached the top ledge, there is
- a boat in front of him. He can't swim, so
- he must take the boat to the other side.
- He makes sure there is nothing blocking
- the boat on the other side or it will sink.
- Having taken the boat safely to the other
- side, he sees balloons floating in front of
- him. Unlike crates, the balloons will float
- in the direction pushed until they either
- hit another object or the side of the room.
- If he takes another step he will fall into
- the water, so he will use the balloons he
- is standing on to safely descend to the
- next ledge. When standing on balloons,
- they will only go down one grid at a time.
- Having successfully avoided the water, he
- now is standing before some TNT left there
- for him to collect. It allows him to blast
- through walls. He cannot use the TNT
- when he is on the ladder.
- Now notice the gray colored wall in front
- of him. Watch what happens when he walks
- over it.
-
-
- He cannot go back because the electric
- poles prevent him from doing so. The
- electric current that passes through
- these poles is dangerous to his health.
-
- Ok... he is halfway there, but below him
- there is a laser which he must avoid. To
- do this he sees that he can use the crate
- above him to block the laser below.
-
- With the deadly laser blocked, he can
- now safely get the light bulbs within his
- reach.
-
-
- Notice the colored platform before him.
- This is a teleport that will transport him
- to the other teleport located elsewhere in
- the room.
-
- Since he can't do anything there, he must
- step off the teleport and go back to
- where he started.
-
-
- The wall before him is preventing him from
- going any farther, but since he collected
- some TNT earlier he can use it to blast
- through the wall.
-
- Here's the teleport again.
-
-
-
-
- Here he sees the switch before him. This
- switch will turn the lasers off if he can
- reach it. Using the TNT he just picked up
- a few moves ago, he will blast through the
- wall and turn the lasers off.
- Once more for a ride on the teleport.
-
-
-
-
- Now he is about to reach the last light
- bulb in the room. Once he has collected
- all the bulbs, the gray door will turn
- pink and he will be able to exit the
- room once he reaches it.
- This concludes the demo of some of the
- objects you'll encounter in solving these
- puzzle rooms. Remember to use your logic
- skills to help Ladder Man overcome the
- puzzles that await him. Good Luck !!!
-
-